To counteract these variations, multiple passes of each benchmark have been run, and multiple benchmark locations identified for each setting.įor these, we took to Quick Saves, Director Mode and gameplay scenarios to replicate expected in-game performance, but on occasion we had to use the in-game benchmark. These features help create the appearance of a living, breathing world, but make one-to-one comparisons and benchmarking somewhat tricky. Two seconds are never the same in Grand Theft Auto V’s Los Santos and Blaine County, where trees sway, unscripted events occur, and the inhabitants are randomly generated.
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